AI Safety Researcher | Tool Developer
gabriella@kryptive.com | gabriellabaris.com
Transitioning from CGI/animation to AI safety research, leveraging creative problem-solving skills and technical expertise to contribute to responsible AI development through red teaming, safety evaluation, and tool development for the AI community.
Red teaming, safety evaluation, vulnerability assessment, adversarial testing
Fine-tuning (LoRA/QLoRA), Hugging Face Transformers, PyTorch, Unsloth
Python, API integration, Web Scraping, Data Processing, Tool Development, Pipeline Automation
• Discovered critical vulnerabilities including system prompt injection causing deceptive behavior in CoT reasoning
• Identified paradoxical prompt patterns triggering infinite loops in chain-of-thought processing
• Found evaluation awareness issues where models prioritize passing tests over factual accuracy
• Documented CBRNE jailbreak methods through creative writing prompts
• Developed automated testing framework for red team findings
• Built professional toolkit for creating high-quality conversational datasets for LLM fine-tuning
• Implemented support for multiple export formats (ChatML, Alpaca, ShareGPT/Vicuna)
• Integrated real-time token tracking with popular tokenizers (OpenAI, HuggingFace, Mistral)
• Features auto-save functionality, progress tracking, and format-specific customizations
• Developed integration for Ollama and LM Studio
• Enabled seamless interaction with local language models through Discord interface
• Fine-tune local models using LoRA and QLoRA techniques
• Create custom datasets for specialized model training
• Implement data collection and preprocessing pipelines
• Modeled 3D assets and environments for marketing materials
• Developed environmental scenes and camera animations
• Created character models and textures for digital collectibles
• Optimized characters for Unity implementation
• Visualization artist on films including Nope, Transformers Rise of the Beasts, and Dune: Part Two
• Animated and lit characters and objects in Maya
• Modeled and generated 3660 NFT assets
• Built automated pipeline for asset generation
• Created character rigs and animations
• Implemented rendering pipelines